infinix x yugatech

AAA gaming on the iPhone, iPad is a flop –report

Listen to article

Apple’s push to transform iPhones and iPads into AAA gaming powerhouses seems to be hitting a brick wall. Despite high-profile AAA titles (like Assassin’s Creed Mirage and Resident Evil Village) being ported to iOS and iPadOS, new data paints a lack of user interest as well as disappointing sales figures.

These marquee games, while available, haven’t exactly resonated with the Apple’s user base.

Appfigures Download Count Of Assassin's Creed Mirage
Image/ Appfigures

Appfigures, an analytics firm, reports (via MobileGamer) that Assassin’s Creed Mirage, which launched in June, racked up an estimated 123,000 downloads for its free 90-minute trial. However, only a measly 3,000 users coughed up the hefty USD 49.99 price tag for the full experience.

Assassin's Creed Mirage On Iphone Kv

It’s not an isolated incident. Other big titles are experiencing similar woes. Resident Evil 4, chilling on iOS since December 2023, has accumulated over 357,000 downloads, but a mere 7,000 players opted to unlock the full game for USD 29.99. Resident Evil Village follows a similar trajectory, with just 5,750 users shelling out USD 15.99.

Death Stranding? Well, Appfigures doesn’t even track downloads for the game, suggesting minimal traction. However, they estimate it’s scraped together a meager USD 212,000 in revenue.

Why are AAA games not doing well on iOS?

So, what’s dooming these AAA titles to mobile space? A few culprits come to mind. First, they require the latest, top-of-the-line iPhones and iPads, significantly limiting their player base. Such games only run on iPhone 15 Pro/ Pro Max and high-end iPads.

Aaa Gaming Iphone Keynote Fi

Second, mobile gamers, often drawn to casual, budget-friendly experiences, might have already played these titles on consoles. Finally, let’s not forget the elephant in the room: clunky touch controls just don’t translate well to the intricacies of AAA gaming.

“Looking at the top-performing mobile premium games, we can see that many are originally indie titles,” Appmagic (another data firm) head of content Andrei Zubov said.

“What’s equally important is that premium indie games on mobile are usually priced at USD 5 – 10. This price range aligns better with the average spending habits of mobile gamers,” Zubov further said.

“This likely explains why these games find it easier to expand into the mobile gaming market and why AAA releases are underperforming.”

Frequently Asked Questions

What are the download numbers for Assassin's Creed Mirage on iOS?
Assassin's Creed Mirage had an estimated 123,000 downloads for the free trial, but only 3,000 users paid USD 49.99 for the full game.
How many users paid for Resident Evil 4 on iOS?
Resident Evil 4 had over 357,000 downloads, but only 7,000 players paid USD 29.99 to unlock the full game.
Why are AAA games failing on iOS?
AAA games require the latest, top-of-the-line iPhones and iPads, limiting the potential audience and contributing to low sales.
React to this article:
Written by
JM Chavaria

JM Chavaria

Executive Producer

JM has always had an affinity for all things tech and gaming, even before joining YugaTech. He holds a bachelor’s degree in Journalism from the Polytechnic University of the Philippines (Manila). Since then, JM has been covering the tech industry for several years now through engaging news, reviews, and content creation. Specializing in video editing, writing, and videography, he pays close attention to visuals, spec sheet, and the rule of thirds. JM is also mainly a Nintendo guy, often bringing his modded 3DS XL with him wherever he goes whenever he can.

View all posts by JM Chavaria →

0 Comments

Leave a Reply

Loading next article...