NVIDIA has officially announced a real-time ray tracing acceleration for its Volta and later GPUs dubbed the NVIDIA RTX Technology.
NVIDIA has been working on the NVIDA RTX for 10 years in computer graphics algorithms and GPU architectures. It consists of a highly scalable ray-tracing technology running on NVIDIA Volta architecture GPUs. The company claims that the RTX brings “real-time, cinematic quality rendering” to content creators and game developers.
NVIDIA partnered with Microsoft to enable full RTX support for applications that use Microsoft’s new DirectX Raytracing (DXR) API.
“DirectX Raytracing is the latest example of Microsoft’s commitment toward enabling developers to create incredible experiences using cutting-edge graphics innovations,” said Max McMullen, development manager of Windows Graphics and AI at Microsoft. “Our close partnership with NVIDIA on DirectX Raytracing and NVIDIA’s RTX technology brings real-time ray tracing closer than ever for millions of gamers on Windows.”
4A Games, Epic, Remedy Entertainment and Unity featured the NVIDIA RTX in their technology demonstration at the Game Developers Conference this week.
Aside from the NVIDIA RTX, the company also announced the NVIDIA GameWorks SDK which adds a ray-tracing denoiser module. It enables ray-traced area shadows, ray-traced glossy reflections, and ray-traced ambient occlusion. It will also support Volta and later GPUs.