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Qualcomm outs Snapdragon 410 SoC, 64-bit with LTE

Qualcomm Technologies has just introduced its latest and first low-cost chipset that comes with 64-bit processing and 4G LTE connectivity – the Snapdragon 410.

In addition to 64-bit processing, the new Qualcomm Snapdragon 410 comes with an integrated 4G LTE World Mode, Adreno 306 GPU, 1080p video playback, and support for cameras of up to 13 megapixels. Basic connectivity features are also included like WiFi, Bluetooth, FM, GPS, GLONASS, but with the addition of NFC and support for dual and triple SIM.

qualcomm-snapdragon

What’s impressive here is that Qualcomm is aiming the Snapdragon 410 at smartphones with very affordable price tags, giving mobile device manufacturers a chance to release competitive entry-level devices that support 4G LTE.

“We are excited to bring 4G LTE to highly affordable smartphones at a sub $150 (~ Php7,000) price point with the introduction of the Qualcomm Snapdragon 410 processor,” said Jeff Lorbeck, senior vice president and chief operating officer, Qualcomm Technologies, China.

The Snapdragon 410 processor is anticipated to begin sampling in the first half of 2014 and expected to be in commercial devices in the second half of 2014.

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This article was written by Louie Diangson, Managing Editor of YugaTech. You can follow him at @John_Louie.

28 Responses

  1. Avatar for fangdroid fangdroid says:

    Games sa Android phone? kala ko ba techies ang bumibili ng android phones,e mga bata isip din pala.

  2. Avatar for Joel Enrique Joel Enrique says:

    Daming feeling matalino dito.. tsk tsk tsk

  3. Avatar for earljay earljay says:

    hahahaha.. 64 bit, sasabihin ng qualcomm , Gimmick lang ng apple ang 64 bit.. so anong tawag nila dito ? gaya gaya -_-

    • Avatar for evollove evollove says:

      As it stands right now, Apple’s 64-bit chip IS a gimmick, unless iOS 8 is a 64-bit OS and we see an exponential increase in hardware specifications on the iPhone 6 (eg: 2K display, over 4GB RAM, etc.) and an express directive towards iOS app developers to code 64-bit applications. But Apple would never do anything that drastic. Or suicidal.

      Android on the other hand is experiencing a surge in hardware improvement. A few years ago, 2GB RAM in PCs is already huge (and still sufficient today unless you are a true power user). Now, flagships have 2GB-3GB of RAM in reserve and it’s not unthinkable that the number would increase even more in the near future. Also, Android’s open source nature makes it easy for developers to code 64-bit applications to take advantage of the hardware.

  4. Avatar for meth-o-dology meth-o-dology says:

    Kalokohan lang tong 64-bit sa smartphone at tablet CPUs kasi wala namang app dyan ang kayang i-utilize lahat ng registers at memory bandwidth ng 64-bit architecture. Waste of silicon wafer and battery life.

    At bago nyo ko i-bash sa comment ko, basa-basa muna ng articles about 64-bit para maintindihan nyo kung ano talaga ang sinasabi ko para naman hindi kayo mag mukhang bobo at tanga:

    http://en.wikipedia.org/wiki/64-bit_computing

    • Avatar for Loki Loki says:

      That’s what you call “Future proofing”.

      Siguro tama ka nga na wala pang app/games na pdeng mautilize ung 64 bit processors.

      But I’m sure someday magkakaroon din ng apps/games or even the OS will require 64 bit processors(Probably a memory intensive app/OS) which is main downside of a 32 bit processor since it can only support up to 4GB of RAM.

    • Avatar for wew wew says:

      wag kang magalala mauutilize din yan in the next years, sa ngaun wala pa kaya nga di pa nagagamit yang snapdragon na yan eh by the time na gamitin na yan im sure meron na dyang mga apps na makakautilize =D

  5. Avatar for RafsisoN RafsisoN says:

    Kumusta po kaya ang GPU (adreno 306) nito considering most games today are intended for faster graphics processor (adreno 320, 330, mali400 etc)? Siguro not intended for gaming itong bagong SoC ng Qualcomm. Or baka makatulong yung 64bit chip? Hehe

    • Avatar for evollove evollove says:

      Its predecessor, the Adreno 305 can score 50+ fps in Epic Citadel.(source: http://www.gsmarena.com/sony_xperia_m-review-973p5.php)

      The GPU is still a nonissue for phones at this point because of their SoC (System-on-a-Chip) nature. Mali-400 is paired with a lot of lower end chips (Mediatek MT6572, ST-Ericsson NovaThor U8500) and also on higher end SoCs (Exynos 4412) but the main determining factor for performance is the SoC itself (of course, I didn’t take into account the number of cores of the Mali-400 GPU in the chip, but I digress).

      There is also a question of support from mobile game developers. When Tegra 3 came out, there were a lot of complaints regarding the lack of support for the SoC from Gameloft and conversely, titles that were “NVidia Tegra 3-optimized” weren’t run as well by phones running on Qualcomm or Mediatek hardware.

      Lately there has been an announcement from Gameloft and Mediatek that Gameloft would optimize their games for the upcoming Mediatek octa-core SoC, featuring elements from next-gen consoles like “enhanced soft particles rendition, greater depth of field as well as the “real God rays” and a dirt lens effect”, implying that you would miss out on the eye-candy if you use a phone equipped with different hardware.(source: http://blog.gsmarena.com/gameloft-shows-the-benefit-of-mediateks-octa-core-cpu/)

      So, until the modular phone becomes a reality where you can buy a GPU separate from the chipset, look at the phone’s hardware as a whole, look at benchmarks and reviews before jumping the gun and damaging your wallet. Research-research muna, ika nga…

    • Avatar for abuzalzal abuzalzal says:

      Framerates and AnTuTu scores aren’t everything,

      MALI 400 = shit

      why?

      Because maraming shaders ang hindi gumagana due to its less-sophisticated nature, as a result, mabilis siya sa mga games dahil maraming naka-disable na dapat paganahin ng isang modern GPU..SOMETHING na hindi napapansin ng mga smartphone gamers.

    • Avatar for evollove evollove says:

      Of course it’s up to the user experience how a smartphone would satisfy them. Not everyone wants too much eye-candy (personally, I find motion blur headache-inducing). As to your bashing on the Mali-400, I’d like to see some sources to support your claim.

      In the end though, everyone would see what they want to see. If they’re satisfied with how Mali-400 renders their games, I don’t see any issue with that. And as to the simplicity of the Mali-400 GPU design, I’ll go by the old adage: If it ain’t broken, don’t fix it.

      At least hindi siya patapon na Adreno 203.. Hehehe. :P

    • Avatar for Real Gamer Real Gamer says:

      And this is why I and the other developers loathe smartphone and tablet graphics – because there are different standards found in various smartphone GPUs unlike in PCs where games are designed to work regardless of what GPU you’re using – be it a Nvidia, AMD or Intel.

      Android should convince smartphone GPU makers to follow a standard when it comes into utilizing Graphics Processing so that game incompatibility in a certain smartphone GPU will be a thing of the past.

    • Avatar for evollove evollove says:

      @Real Gamer: maybe you’re forgetting the AMD GPU user’s worst enemy:

      PhysX

    • Avatar for Real Gamer Real Gamer says:

      @evollove
      I know that AMD’s enemy is PhysX and Nvidia’s enemy is AMD’s Mantle but I’m not talking about that because it’s not an industry standard API.

      What I’m talking about here is that PC GPUs are designed to follow two standards: Microsoft’s DirectX and the open-source OpenGL. Needless to say, generally developers worry less when it comes to making PC games because they know that there is an industry standard that PC GPU makers follow while in Smartphone GPUs there are a lot which causes confusion among developers. There must be a more-open standard to the graphics API of mobile OSes.

    • Avatar for evollove evollove says:

      @Real Gamer
      You have a point there. I sometimes get problems when running a game on Unity engine in my smartphone.

      Maybe the problem with standard regulation is because of Android’s open source nature. It encourages developers to try new things for the sake of creativity, without even considering optimization and support for all. I’m not going to pretend I’m a professional in this case, but this is just my opinion on the matter.

    • Avatar for Real Gamer Real Gamer says:

      @evollove
      Man, I’m glad you’re getting my point and I agree with what you’ve said and your perspective. You may not be a professional but what your insights are a professional one.

      *makes a brofist on the screen*

    • Avatar for la lang la lang says:

      Now this is what Yugatech needs, an educated discussion without any insults and a constructive melee of ideas.
      Cheers sa inyong dalawa evollove and Real Gamer!

    • Avatar for abuzalzal abuzalzal says:

      @evollove

      I have a Note 2 and an LG G2

      Try to play Asphalt and Riptide Gp2 and compare them side by side

      Most subtle reflections / particle renditions are ABSENT on the Mali 400 powered Note 2

      I don’t need to give you any links to back up my claim lol

    • Avatar for evollove evollove says:

      I won’t dispute your ownership of those two devices like the haters you have in this site. However, bear in mind that there is about a year’s difference between the release of the Note 3 and the G2 and a few Android variants apart (unless you’ve updated your Note 3).

      Furthermore, the G2 has a Snapdragon 800 and the Note 3 has an Exynos 4412, of which I’m pretty sure have different internal configurations and architectures. You can’t just put the blame solely on the Mali-400.

      Now, if the upcoming Mediatek octa’s Mali-400 does suck, then bash away. But you still can’t completely bash on the Mali-400 in this case. The fault may lie on the Mediatek chip itself. That’s just the nature of an integrated system.

      Until there can be a modular phone where you can customize everything to be the same down to the last detail save for the GPU (like PCs), you can’t legitimately say the Mali-400 sucks.

      You’re welcome for your opinions though.

    • Avatar for evollove evollove says:

      Sorry, I made a mistake there, the Mediatek MT6592 is paired with the Mali-450 and not the Mali-400.

  6. Avatar for evollove evollove says:

    This is great, I hope to see this new chipset rolling out on local offerings. I’d like to see how it fares against the Mediatek octa (from a budget standpoint, they’d most likely be the competitors).

    In the end, it’s us consumers who win from the ongoing competition between companies.

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